Oh the puns! Don’t let Shannon see this…
It’s been awhile since I even thought about Undying, and much, much longer since I’ve actually done something with it. The entirety of my game design thought has been focused on one thing – the Regiment. While John was busy editing and laying out version 2 of the Regiment alpha, and I couldn’t screw with the game, I was hit with a new concept for Undying, my Vampire – AW hack. So I re-wrote the game.
I am far enough along to play test it; but, it’s not ready for sharing yet, sorry. I’m taking a couple of play test sets with me to GenCon along with the Regiment. Once I get some experience playing the game and some feedback from the players, I’ll revise it, add some thoughts on how to run it, and then I’ll post it here, for any of you who are interested.
Vampire says how you’re supposed to play, and the thing it describes is super cool; but, you may find that the system doesn’t really point you toward those key things that your character is really supposed to be about – I mean beyond just the Vampire porn part – that’s a given. I’m talking about the struggle within of man vs. monster and the quest for power. The folks I play Vampire with get how to play it, in our own fashion, and we have our own homebrewed mods to the rules to get what we want out of the game. Not everyone gets what they want out of the game. I had a (drunken) debate with Anna Krieder and Jared Sorensen on the subject at GenCon two years ago. I found myself ranting about that conversation at Dan Lofton over happy hour drinks at the Suites (see a pattern developing?) and that’s when he proposed the core mechanic of the game: Humanity and Will – one represents the man, one represents the monster, and the two of them are paired opposites – as one goes up, the other goes down. That was the genesis of Undying. I added Status as a stat to capture the rise and fall of your standing among the Predator Community.
That’s it. That’s the game. You make moves and the mechanical consequences of those moves manipulate your stats. Blood and Debt (owed to other Predators) are the only economies. No XP. No buying moves. No weapons, gear, or fiddly bits. No harm, no health: just life, death, and pain. The whole game is about keeping the Beast in check while you try to claw your way up to the next rung of the social ladder.
Well, that’s not it, it. You have moves that encourage you do cool vampire shit and that’s the cause of and solution to all of unlife’s problems.