Undying Update

Saturday was a fruitful day for work on Undying. I combed through comments from my gaming group from when we play tested it a few weeks ago. There’s been interest from my group in resuming play, which is a good sign. We’ll get back to it.

Enough has changed that my layout is now in complete disarray. I’m not too heartbroken about it: doing my own layout was an experiment. What I learned from that experiment was 1) layout is hard — to those who can do it, particularly to those who can do it well — kudos 2) passable, prototype layout can be implemented through MS Word and PowerPoint; but, only if you will it with all the might of your soul (and the other ones you sacrifice along the way) and if you also spend an inordinate amount of time working on it. The moral of the story is, leave layout to the people who have the tools and the talent. Lesson learned.

About Paul

Full time nerd, part time game designer. Creator of Undying and co-creator of the Regiment.
This entry was posted in Role Playing Game, Role Playing Game Design, RPG, Undying. Bookmark the permalink.

3 Responses to Undying Update

  1. Tyler says:

    Look forward to seeing it Paul. We have alot of World of Darkness fans around here that I may be able to introduce this to.

    • Paul says:

      Tyler, once I get a couple more sessions of testing in and get the draft polished up so that it’s human-readable, I’ll send you a copy.

  2. RisusMonkey says:

    I am very interested to see Undying. I was just thinking the other day about an AW/VtM hack and Google brought me here. I think the approach that you have thus far discussed is spot-on.

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