Saturday was a fruitful day for work on Undying. I combed through comments from my gaming group from when we play tested it a few weeks ago. There’s been interest from my group in resuming play, which is a good sign. We’ll get back to it.
Enough has changed that my layout is now in complete disarray. I’m not too heartbroken about it: doing my own layout was an experiment. What I learned from that experiment was 1) layout is hard — to those who can do it, particularly to those who can do it well — kudos 2) passable, prototype layout can be implemented through MS Word and PowerPoint; but, only if you will it with all the might of your soul (and the other ones you sacrifice along the way) and if you also spend an inordinate amount of time working on it. The moral of the story is, leave layout to the people who have the tools and the talent. Lesson learned.