Category Archives: Role Playing Game

[The Regiment AP] Operation Market Garden (Session 4)

Session 4 – Eindhoven Sector, 101st Airborne Division Happy Independence Day! Quick re-cap from last session – Franklin was killed in a heroic attempt to save Amherst’s life, by jumping on a grenade. Amherst warned command that a German attack … Continue reading

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[The Regiment AP] Operation Market Garden (Session 3)

Session 3 – Eindhoven Sector, 101st Airborne Division Quick re-cap from last session – the characters we’re all banged up; but, they managed to defeat the bridge defenders, culminating in the capture of their battalion objective, Best Bridge, intact. Amherst … Continue reading

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[The Regiment AP] Operation Market Garden (Session 2)

Session 2 – Eindhoven Sector, 101st Airborne Division Quick re-cap from last session – the characters jump out of a perfectly bad airplane several miles south of their landing zone. They re-group and head north to their primary objective: the … Continue reading

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[The Regiment AP] Operation Market Garden (Session 1)

Session 1 – Eindhoven Sector, 101st Airborne Division My Thursday group wrapped up a game of the Regiment and we were itching for more, so I tossed the idea of A Bridge Too Far into the ring and got the … Continue reading

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Expanded Battle Moves

Further updates to the Regiment… In keeping with Apocalypse World, we now have a draft set of expanded basic – in our case, battle – moves. They have the form: on a 12+, get an even better deal than the … Continue reading

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The Regiment

Right, so it’s been a thousand years since I last posted. Scratch that, a million years. I’m back with news about the Regiment, the AW hack about soldiers at war by John Harper and me. Over the course of Go … Continue reading

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Undying Update

Saturday was a fruitful day for work on Undying. I combed through comments from my gaming group from when we play tested it a few weeks ago. There’s been interest from my group in resuming play, which is a good … Continue reading

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First Alpha Playtest for Undying

Last night my Wednesday gaming group playtested the Alpha version of Undying. The basic mechanics of the game seemed to hold up well as most of the feedback was directed toward the details. We got through character creation. The process … Continue reading

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Commonality Between Engineering and Gaming: a Rant

I haven’t yet become a slave to blogging; but, I’m starting to feel the pull that cries compulsion. It’s been a week since my last post (excluding Valentine’s Day, which I’m claiming doesn’t count – not that I had particularly … Continue reading

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Undying

After giving it some thought, I’m going with “Undying” for the title of my upcoming vampire game. Thanks John, for the title and the conceptual layout. Thanks also to Shannon, Joe, and PII for your ideas.

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