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Author Archives: Paul
About Paul
Full time nerd, part time game designer. Creator of Undying and co-creator of the Regiment.Undying Beta Release!
*Update 6/24/13 — See Undying 3.1 This is the beta release of Undying, a vampire role playing game of predation and intrigue. Undying is now very focused and concise, tightly integrating a core diceless mechanic while very much keeping to its … Continue reading →
Regiment 2.1 Released!
The next cut of the Regiment is up on John’s blog!
[Undying] Downward Spiral Concept Art!
When I woke up this morning, probably one of the last few sunny days in Seattle, I sat down with my coffee and started to sketch. Just something quick and light-hearted, maybe go for a walk. That’s what I told … Continue reading →
Undying Released!
Undying, my hack of Vampire the Masquerade and Apocalypse World. It’s a project two years in the making, and counting. What is this Game? This game is an exploration of vampirism through the Apocalypse World medium (modified extensively). It’s about … Continue reading →
Regiment Alpha Play Test v2.0 Released!
The latest version of the Regiment is now available on John’s blog, here! Check it out.
Survived GenCon!
GenCon was great; but, I’m glad to be home. I ran two games of the Regiment and two games of Undying. All four went really well. I got some really useful feedback on Undying and help spread the Regiment’s visibility … Continue reading →
Posted in Dungeon World, Role Playing Game, Role Playing Game Design, RPG, The Regiment
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Undying Revamped!
Oh the puns! Don’t let Shannon see this… It’s been awhile since I even thought about Undying, and much, much longer since I’ve actually done something with it. The entirety of my game design thought has been focused on one thing – … Continue reading →
[The Regiment AP] GenCon Hiatus
My gaming group and I are on Summer holiday, so if you’re wondering why those Regiment APs you’ve been reading suddenly stopped, that’s why. I will be at GenCon this year and I will be passing through Games on Demand … Continue reading →
[The Regiment AP] Rhys’ Descent into Madness
Rhys’ Breakdown – Fiction and Mechanics John Harper asked on Google+ So, +Paul Riddle, question: Was Rhys’s breakdown a result of the revised push yourself move? Can you talk about how you handled that? Sounds like there was a stress … Continue reading →
Posted in Actual Play, Role Playing Game, Role Playing Game Design, RPG, The Regiment
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[The Regiment AP] Operation Market Garden (Session 7)
Session 7 – Arnhem Sector, British 1st Airborne Division Last session, 2nd Platoon made a heroic charge across open ground in the face of armed enemy opposition. Rhys killed in cold blood and so did Wickersham. Kingsley saw good men … Continue reading →