Author Archives: Paul

About Paul

Full time nerd, part time game designer. Creator of Undying and co-creator of the Regiment.

Undying Beta Release!

*Update 6/24/13 — See Undying 3.1 This is the beta release of Undying, a vampire role playing game of predation and intrigue. Undying is now very focused and concise, tightly integrating a core diceless mechanic while very much keeping to its … Continue reading

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Regiment 2.1 Released!

The next cut of the Regiment is up on John’s blog!

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[Undying] Downward Spiral Concept Art!

When I woke up this morning, probably one of the last few sunny days in Seattle, I sat down with my coffee and started to sketch. Just something quick and light-hearted, maybe go for a walk. That’s what I told … Continue reading

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Undying Released!

Undying, my hack of Vampire the Masquerade and Apocalypse World. It’s a project two years in the making, and counting. What is this Game? This game is an exploration of vampirism through the Apocalypse World medium (modified extensively). It’s about … Continue reading

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Regiment Alpha Play Test v2.0 Released!

The latest version of the Regiment is now available on John’s blog, here! Check it out.

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Survived GenCon!

GenCon was great; but, I’m glad to be home. I ran two games of the Regiment and two games of Undying. All four went really well. I got some really useful feedback on Undying and help spread the Regiment’s visibility … Continue reading

Posted in Dungeon World, Role Playing Game, Role Playing Game Design, RPG, The Regiment | 2 Comments

Undying Revamped!

Oh the puns! Don’t let Shannon see this… It’s been awhile since I even thought about Undying, and much, much longer since I’ve actually done something with it. The entirety of my game design thought has been focused on one thing – … Continue reading

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[The Regiment AP] GenCon Hiatus

My gaming group and I are  on Summer holiday, so if you’re wondering why those Regiment APs you’ve been reading suddenly stopped, that’s why. I will be at GenCon this year and I will be passing through Games on Demand … Continue reading

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[The Regiment AP] Rhys’ Descent into Madness

Rhys’ Breakdown – Fiction and Mechanics John Harper asked on Google+ So, +Paul Riddle, question: Was Rhys’s breakdown a result of the revised push yourself move? Can you talk about how you handled that? Sounds like there was a stress … Continue reading

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[The Regiment AP] Operation Market Garden (Session 7)

Session 7 – Arnhem Sector, British 1st Airborne Division Last session, 2nd Platoon made a heroic charge across open ground in the face of armed enemy opposition. Rhys killed in cold blood and so did Wickersham. Kingsley saw good men … Continue reading

Posted in Actual Play, Role Playing Game, Role Playing Game Design, RPG, The Regiment | 3 Comments