Author Archives: Paul

About Paul

Full time nerd, part time game designer. Creator of Undying and co-creator of the Regiment.

[The Regiment AP] Operation Market Garden (Session 6)

Session 6 – Eindhoven Sector, British 1st Airborne Division Last session, we introduced new characters for the Arnhem story arc. We have 1st Lt. Kingsley, the officer; Cpl. Rhys, the soldier; and L/Cpl. Wickersham, the medic. Their battalion, 2nd PARA, landed … Continue reading

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Session 5 – Arnhem Sector, British 1st Airborne Division

Last session, we concluded the tale of the US 101st Airborne Division in Eindhoven Sector. The campaign is moving along the historical timeline there, so that means a long fight ahead for the British 1st Airborne Division in Arnhem, which … Continue reading

Posted in Actual Play, Role Playing Game, Role Playing Game Design, RPG, The Regiment | 4 Comments

[The Regiment AP] Operation Market Garden (Session 4)

Session 4 – Eindhoven Sector, 101st Airborne Division Happy Independence Day! Quick re-cap from last session – Franklin was killed in a heroic attempt to save Amherst’s life, by jumping on a grenade. Amherst warned command that a German attack … Continue reading

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[The Regiment AP] Operation Market Garden (Session 3)

Session 3 – Eindhoven Sector, 101st Airborne Division Quick re-cap from last session – the characters we’re all banged up; but, they managed to defeat the bridge defenders, culminating in the capture of their battalion objective, Best Bridge, intact. Amherst … Continue reading

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[The Regiment AP] Operation Market Garden (Session 2)

Session 2 – Eindhoven Sector, 101st Airborne Division Quick re-cap from last session – the characters jump out of a perfectly bad airplane several miles south of their landing zone. They re-group and head north to their primary objective: the … Continue reading

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[The Regiment AP] Operation Market Garden (Session 1)

Session 1 – Eindhoven Sector, 101st Airborne Division My Thursday group wrapped up a game of the Regiment and we were itching for more, so I tossed the idea of A Bridge Too Far into the ring and got the … Continue reading

Posted in Actual Play, Role Playing Game, Role Playing Game Design, RPG, The Regiment | 4 Comments

Expanded Battle Moves

Further updates to the Regiment… In keeping with Apocalypse World, we now have a draft set of expanded basic – in our case, battle – moves. They have the form: on a 12+, get an even better deal than the … Continue reading

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The Regiment

Right, so it’s been a thousand years since I last posted. Scratch that, a million years. I’m back with news about the Regiment, the AW hack about soldiers at war by John Harper and me. Over the course of Go … Continue reading

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Undying Update

Saturday was a fruitful day for work on Undying. I combed through comments from my gaming group from when we play tested it a few weeks ago. There’s been interest from my group in resuming play, which is a good … Continue reading

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First Alpha Playtest for Undying

Last night my Wednesday gaming group playtested the Alpha version of Undying. The basic mechanics of the game seemed to hold up well as most of the feedback was directed toward the details. We got through character creation. The process … Continue reading

Posted in Role Playing Game, Role Playing Game Design, RPG, Undying | 3 Comments